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Gienah "Enna" Alchiba ([personal profile] nocawsforconcern) wrote2020-07-21 10:28 pm

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Player Information



Name: Hannah
Age: 30
Contact details: [plurk.com profile] lastbastion
Other characters: N/A

Character Information



Name: Gienah “Enna” Alchiba (Formerly Adib Draconis)
Canon: OC
Canon Point: After obtaining the Draco Star, before returning to Corvus.
OU/AU/CRAU/OC: OU
Age: Complicated (Physically/chronologically 18, but experienced roughly twelve thousand years outside of time.)

World Information: The cosmos this world takes place in is nothing like our own. Worlds are just large, flat discs floating through endless space. These worlds are much more finite, as well- Once people settle on it, a world will usually last about four thousand years on the outside before eroding into nothing.

Humans live by moving between worlds. When one world is approaching its end, people set out in a great ship to sail through the stars to find the next world to settle on. The ship that ferries people across worlds to their next home is the great spirit ship, the Argo Navis.

Humanity in this universe is protected by spirits. Spirits are simply beings or even ideas that were worshipped, being animals or heroes or even something as odd as a machine or a triangle, until they became beings in their own right. The spirits that exist currently are about eighty-five in number, corresponding to Earth’s constellations (lacking Indus, Pisces Austrinus, and Triangulum Australe), and each play important roles.

Each spirit protects a country in each world they settle on, granting all the humans born in their country a power related to themselves. This is to help humans thrive in new worlds, since dropping humans into new worlds with no civilization would almost certainly lead to incredible amounts of death, if not outright extinction.

This relationship, also, is symbiotic. Each spirit has something known as a ‘Star’, a physical core of their being. For the spirit to board the Argo Navis, the Star must be brought on. But the humans blessed by each spirit have a fraction of the spirit in them, and so they cannot board the Argo Navis without their respective spirit’s Star on board. And spirits, lacking a physical form otherwise, cannot move their Stars themselves. Thus, humans and the spirits share a mutual relationship where both require the other in order to survive on.

To summarize, people get superpowers from spirits, people need their spirits to get on the Argo Navis before they can get on, and it’s been nearly four thousand years since the last world trip, so the world is due to end… But a lot of information gets lost over four thousand years.

Personal History: Enna was born as Princess Adib Draconis, in the city of Thuban, the capital of Draco. Draco, in history long ago, was one of the most important countries, to where it seemed as though Thuban was the center of the world, but in recent times it has fallen away, leaving a country trying to keep hold of its long-gone glory days, with an increasingly out-of-touch royalty and dissatisfied commoners.

The King and Queen of Draco, fearing a rebellion was imminent, sent their daughter away with caretakers in secret so she would not be caught up in the rebellion. The caretakers, posing as her parents, took her all the way to Corvus, a remote, peaceful country with a strong feeling of community, and set up a cover as simple tavern owners. In an attempt to blend in, they gave the infant princess the name Gienah Alchiba, which was about like trying to blend foreign royalty in with America by naming them Newyork Sanfrancisco. Ironically, it seemed to work, precisely because of how completely ridiculous it was- People just assumed it was new immigrants trying too hard.

Gienah, going by Enna as soon as she was old enough to understand nicknames, grew up there on Corvus. As far as she knew, she was a Corvus native, and her caretakers were just her parents. However, she grew up a bit distant from others- Other Corvus natives had a strange sense of Enna not belonging there, and Enna herself tried to overcompensate for this by starting to… well, act like a bird. In her childish mind, she thought people of Corvus would accept her if she acted like a corvid. This just made people think she was even weirder.

Troubles weren’t helped by her power to sense treasure. However, ‘treasure’ was a problem for her, too- It wasn’t valuables that she could sense, but rather, shiny things. Anything that she would find appealing, counted. And her power would also manipulate coincidence to bring those treasures to her. She tried to describe it as though she could hear the ‘treasures’ shouting, but she couldn’t make herself understood, because she also admitted there was no sound. She kept getting in trouble for stealing, but really, she was just picking up things her power told her was there, because otherwise, it felt like the treasures were constantly shouting at her in her mind.

She grew up with very few friends, and decided early on in her life that when she could, she would set out on a journey across the world to find treasures, because they called to her. But, this came much earlier than she expected. When she was fourteen, a great plague swept across Corvus. Most of the people who had lived their whole lives there were fine, as was Enna, but her parents didn’t have the same immunities. Stricken with the disease, they were unable to tell Enna of their, or her, true identities before they passed away.

Enna took time to mourn her parents, but she was able to move on quickly enough. And with nothing else binding her to Corvus, she soon gathered up her money and her belongings, with a Corvus-style cloak her parents had made for her, and left the island on a passenger ship, simply seeking her fortune wherever the world could take her. And, with her knack for finding treasure, a life as a wanderer worked well enough for her, letting her keep a comfortable life even as she just traveled the world over.

After wandering the world for a couple of years, Enna had gained enough experience to sail a ship of her own. She decided to embark for Puppis to get a ship of her own, and that’s when everything went awry.

Whirlpools that shouldn’t have been there formed, and with the sudden, strange currents, Enna’s ship was dragged under, and was wrecked.

Enna washed up on the shores of Cygnus, unconscious and alone, the sole survivor. She didn’t regain consciousness for a couple of days, given the damage she’d taken from the wreck- But fortunately, she was found, and saved, by a woman named Xenia, originally from Perseus who was on Cygnus by coincidence. Xenia had the power to sense imminent disaster, and having a portent of an unparalleled disaster, she had set out to fix what she could… And that power brought her to Cygnus, to pick up Enna. Needless to say, Xenia was a bit disappointed.

Enna took almost no time to recover, shockingly. Or, more accurately, she never bothered recovering, because as soon as she could stand and move under her own power, she was out the door, chasing something. Her treasure sense told her there was something nearby, something important, something incredible.

Enna’s senses led her underground, in a deep, long-forgotten cave, as Xenia tailed after her to make sure she didn’t, you know, die. And surprisingly, what they found blew both of their minds- An ancient woman sealed away with a gem that seemed to be made of purest white fire. And this reacted to Xenia’s presence, of all things- The seal shattered, and the ancient woman suddenly was a giant swan instead, attacking. Enna, despite her injuries, still ended up on the swan’s back, putting it in a chokehold until it behaved, turning back into a woman.

The woman turned out to be named Odette dec Cygnus, a priestess of the spirit of Cygnus who could communicate with it, who was sealed away with the priestesses for every spirit in case of emergency. These priestesses were sealed shortly after the Argo Navis first landed, and Odette was… not on board with the plan, let’s say. But Odette explained about the Argo Navis, and about the lifespan of the worlds, that people needed to bring back the Argo Navis and evacuate everyone from the world.

Enna and Xenia, of course, had never heard of this. Four thousand years, you see, is a very long time. And over time, information gets lost, muddled, edited for political reasons, the whole works. There were still legends of the Argo Navis, of course, but no one knew that this world was going to end.

Enna made an immediate decision, learning all of this: She’d just collect the Stars and resurrect the Argo Navis herself and get everyone on board. With that, she just took the Star, turned around, and left the cave, leaving the other two to scramble after her in a tizzy.

Being as stubborn as she was, Enna could not be dissuaded, and the two decided to join her on her quest- Xenia out of exasperation but still desiring to help save the world, and Odette out of respect for Enna in actually managing to take her down. But first, of course, they needed a ship… Which was easy enough to acquire- When the central government of Cygnus realized the ancient priestess was alive, real, and setting out, they were all too happy to furnish her with a large caravel for her journey. Enna, as the newfound captain of the ship, named it the Argo Minor, because it was the ship that would bring them to the Worldship, the Argo Navis. A lesser Argo, but still an important one.

From there on, they had a frantic, hectic journey. On each country, the Priestesses tended to give the crew of the Argo Minor trials- To prove they were strong enough. After all, if the Star was entrusted to someone, and that someone then died at sea, the spirit and thus the country were certainly doomed and there would be no way to save them. Sometimes, the trial was simply to find the Star and priestess in the first place- They were sealed away in ancient times, after all, and some countries believed that rather than unsealing the Stars and the priestess in times of danger, it was the act of unsealing itself that would bring the danger, and so tried to stop Enna’s crew whenever possible.

Enna’s first goal was, of course, the Argo Navis itself. The Argo Navis, to protect it from the ravages of time until the next time it was needed, was split into three spirits- Puppis, Carina, and Vela. Awakening their priestesses, two of the three had set out the same trial: When the Argo Minor returned, bearing all of the Stars, they would grant Enna the Stars for the Argo Navis, allowing it to be restored. With a new goal in mind, Enna and crew set off once more… But the Priestess of Carina alone, for an unfathomable reason, gave Enna her Star.

The crew still grew over time, as they managed to attract like-minded individuals. On Columba, they befriended a girl named Aderyn who joined the crew as the medic, however unintentionally on Aderyn’s part it was. At Ursa Minor, they recruited Dub, a navigator. At Pavus, they unsealed the Priestess Agravaine dec Pavus, and Agravaine revealed herself to be… Well, kind of a horrible person. Agravaine left, proceeding to become the crew’s enemy whenever possible, willing to end the world for her goals- And her goal was simply to fight Odette. She was kind of a monster that way.

It was on Horologium that everything they knew was turned upside down once more. First, they found a giant robot, at least fifteen feet tall, though none of them knew what a robot was. All the people of Horologium knew was that it was an ancient wonder, recently unearthed in an archaeological dig, and it did whatever it was told. But for the first time, it reacted to something other than orders- The Star of Carina, which Enna held. Giving it to the robot, it suddenly activated, allowing it to come online as itself- MSS 18, a robotic shipwright to help maintain and repair the Argo Navis during its voyages.

Expressing for the first time their own desires and wants, MSS 18 guided Enna to the shrine in the center of Horologium, where the priestess and Star were. And there, the Priestess gave Horologium’s trial.

Horologium is the spirit of the clock, or in other words, a spirit of time. For its trial, Enna was pulled from her body, pulled outside of time itself, and shown what was at stake.

Long ago, there were many more spirits. But when worlds ended… With how much was lost in every world’s lifespan, not every spirit had been able to make it to the ship. New spirits were born over time, of course, but in the last few worlds, it was even worse. Three worlds ago, the world was much more advanced- But when the spirit of Volta, the battery, and Machina, the generator, were lost, the secrets and powers of electricity were lost with it. The new worlds had no such luck in recreating technology so quickly, and with the loss of Volta’s advancements, the next few worlds lost more and more spirits. Aerostatique was lost, and flight other than the various bird spirits’ were lost with it. Communication, travel, these things were completely hampered as those who knew how to build them were left on destroyed worlds.

The next world saw chaos and disorder everywhere. Another handful of spirits were lost. The next world recovered some, but even so, more spirits were lost. Enna experienced these twelve thousand years, the lifespan of these three worlds, from Horologium’s perspective- Outside of time. It was both the same as experiencing it all in an instant, and yet also the same as experiencing it in real time. The human mind was not made to be able to understand things outside of time, after all.

Horologium then explained the rest: The Argo Navis, without enough spirits to help maintain it, was taking damage and would soon fail. The MSS series helped delay this, but the fact was simple: If even a single spirit didn’t make it onto the Argo this time, the ship would likely be destroyed by making it to the next planet, dooming the entire human race. And thus, Horologium’s trial was simple:

Enna returned to her body, aged twelve thousand years and yet aged not an instant, and was given a choice: Give up the Stars, give up her journey, and let someone else handle it, or take responsibility and bear the entire world- All of humanity’s fate- on her shoulders. No one would blame her for running away- Rather, if she tried and failed, it would be worse than finding someone else.

Enna stood firm. She chose to keep the Stars, and to keep her journey. Because, she reasoned, there was no guarantee anyone else could or would. They didn’t have time to risk finding new people, waiting for other volunteers. Someone needed to step up now... And Enna was someone. She and her crew agreed, unanimously: Even though they could give up, they chose to continue on. They chose to persevere for the sake of saving people. They could give up, go to the Argo Navis, and continue on to the next world with only some spirits, only some country’s worth of people. It would not only change nothing for Enna’s life, it would guarantee her safety, that she wouldn’t be too late, and it wouldn’t affect humanity for another four thousand years. They had the choice to cut and run, but it was still possible to save people, and so they would. Enna was determined- She would save everyone.

But that was easier said than done. Eridanus, a strictly isolationist country, refused to even allow the Argo Minor to dock, using cannons to keep them away as necessary. Agravaine had landed ahead of them, and was manipulating Eridanus behind the scenes to make it harder for the crew- She didn’t care about the consequences, as long as she got to make Odette suffer. Odette was the one who solved this- Agravaine was pretending to be the priestess of Eridanus to get the people of the country to listen, and so the party invaded the country, and forced Agravaine in a fight to reveal her power, showing her peacock feathers, proving Agravaine to be a fraud.

Agravaine didn’t care. She got to force Odette to fight her. And if Odette killed her, even better, it meant Odette would be haunted by her forevermore. Enna was angrier than she had ever been, however, and decided to handle it herself: She recruited Agravaine. Killing her would just be what she wanted, but Enna had promised she would save everyone- And that included Agravaine. But, she had to be punished- And so Enna decreed that she would work for saving the world, and she would never be alone with Odette, denying her her most fervent wish. Agravaine, defeated, accepted the terms… Probably still planning to betray the crew. But it was fine, really, considering everyone expected it, and no one trusted her with anything.

But with Agravaine… handled, and most of the Stars collected (the crew had their own share of misadventures that Enna supported them in, with essentially a rotating spotlight of narrative focus), the crew turned for Draco. And there, when she returned, Enna was all but abducted and taken to the palace- As Princess, returned. Enna, of course, refused to acknowledge literally any of that. As far as she was concerned, the people who raised her were her parents, and she had no connection to Draco. This, naturally, blew up, because the King and Queen of Draco could tell immediately that she was their child, but Enna didn’t believe them, or care, for that matter. She just wanted the Star.

In the years since Enna had been sent away, the tensions between royalty and commonfolk had only gotten worse. Draco was a powderkeg, and it felt like it was on the snapping, and turning into violence if anything happened. And if they announced the return of the princess, the royals thought, it might help ease the tensions- A royal heir to Draco who had lived with and understood the commonfolk, so their family could retain power, and the people would be appeased by the change and the new heir advancing their interests… As much as they could.

Enna, of course, was furious again. They just wanted her to clean up their messes, rather than working to fix it themselves. They didn’t seek to learn or improve, all they cared about was holding onto their power, no matter what they people felt, and how justified their resentment was. But the royals were nothing if not stubborn and manipulative- Enna was too rough, too honest, and too open to stay. But in her anger, she told them about her quest, that she couldn’t stay and fix their problems because she had more important things to worry about. And this was her mistake- The King and Queen were able to capitalize on it.

They delivered an ultimatum: Enna would announce her identity, her quest, and take Draco’s Star publicly, as royalty, as Draco’s princess. The people of Draco wouldn’t be able to revolt, while Draco’s princess was on a quest to save the whole world, after all. If they refused, they would never be allowed to take Draco’s Star without fighting the entire royal guard and many others, having to kill to get there. Essentially, the King and Queen held all of their own country hostage.

Enna couldn’t refuse. Not without killing a ton of innocents, and possibly even dooming the world. But she couldn’t accept it, either. She was, for the first time, well and truly at a loss. She was given a feathered cloak bearing the royal crest of Draco, ancient and priceless, woven from dragon feathers. (Dragons do, in fact, have feathers.) And there was a royal procession, Enna displayed publicly, wearing a crown, and she…

Snapped.

She threw her crown into the crowd, and told them who she was: Enna, captain of the Argo Minor. She talked about her parents, the two who had raised her, in Corvus. And she told them that she was not going to stay, she had to go save the world… And she was not part of Draco. She was not going to fix the things her so-called ‘parents’ had done. The King and Queen only cared about themselves, and Enna would not clean up their messes for them. She could not have a responsibility to Draco, because she had a responsibility to the whole world. So, Draco would have to help themselves. There was a ton of wealth in the castle, after all.

Chaos broke free almost immediately. Enna’s grand act had convinced the people to finally fight. The problem was just one thing: Enna had not gotten the Star when she did this. And, naturally, the royals were not pleased, setting the royal guard after Enna and her crew. And naturally, Enna and her crew scattered. What followed next was a full-scale rebellion- Enna made a mad dash for the island’s Star, returning with the Star stowed away and a very confused priestess tucked under one arm. Her crew escaped into the crowd and chaos- Aderyn set fire to parts of the royal palace and ran, Xenia stole art and threw it to the crowd for the rebels to sell, Odette took a priceless vase with intent of smashing it over someone’s head, and failed to find any good heads to smash it on. Enna herself, with her treasure-attracting power, ended up with a huge bag of shiny things even as she was escaping.

A bizarre chase took place, everyone chasing everyone. The guards chased Enna for her betrayal, the commonfolk chased Enna for unclear reasons, Enna and her crew all chased each other. But eventually, when cornered, Enna found herself with a surprising ally- The common folk themselves formed a wall, to help Enna get away. Enna inspired them, they told her. She needed to get going, and save the world. Let Draco take care of Draco- And they were happy to hear that even people as terrible as selfish as the King and Queen could bring such a kind young person into the world.

Enna was the first to make it back to the ship, and weighed anchor even before her crew made it, readying the sails. The real treasure was not the friends she made along the way, but with her friends carrying treasure, it let Enna sense them, and know where they were- And know that they were coming. The crew set sail from Draco with a bunch of accidentally-stolen treasure, a new accidentally-kidnapped crewmate in the form of the Draco priestess, and a new sense of guilt on Enna’s part, because she couldn’t help as much as she wanted to, and also because now she was pretty sure she couldn’t continue to insist they weren’t pirates.

Personality: Enna thinks in straight lines in a world that moves in curves.

Enna is straightforward, honest to a fault, moves at her own pace, and doesn’t quite seem to live in the same world as people around her. The phrase ‘marches to the beat of her own drum’ seems to have been made for someone like Enna- When she gets an idea into her head, she acts on it. She doesn’t seem to give much regard for the world around her, at least on the surface. She simply does what she wants to do.

Of course, that’s only on the surface level. If you dig deeper, you’ll find a girl who is… Well, not necessarily more complex. She’s a simple person. But she’s a lot more human than most people would give her credit for at first blush- She’s compassionate, caring, empathetic, and she genuinely wants to help people. She often comes off as very selfish, or at least self-absorbed, but this isn’t truly the case. She just is bad at understanding people.

Her straightforward honesty can also be a problem. Saying it one way, she’s honest, but saying it another way, she’s blunt and tactless. She says what enters her mind, even if it’s rude or insulting. She doesn’t have any malice, usually, even when she’s calling things stupid or pointless, but rather, it’s just an accurate label from her perspective. She tries to not be cruel or mean with her words, but she also cannot be dishonest. She can, with effort, sometimes manage to say things in a nicer way than she thinks it, but she can’t not say it, and she can’t lie about what she thinks. She can’t lie at all, even- She just physically cannot force herself to do it, and it causes her severe emotional distress to even try.

Straightforward also manifests in other ways. When she sees a problem that needs to be solved, she’ll take the most direct single possible route... Oftentimes through walls. She doesn’t beat around the bush, and if she sees someone being evil, she is likely to just skip past all the bullshit or intrigue and just try to smash them, or convince them to be good. On the flipside of this, though, she’s extremely forgiving. If someone apologizes for their past mistakes, no matter how bad they were, and they seem to truly be repentant, she will seem to immediately forget that they did anything wrong.

Paradoxically, she’s quite perceptive with people, while also being rather dense and ignorant. She doesn’t understand people well- She has very little theory of mind, so she tends to assume that whenever she knows something, everyone knows it as a matter of course. But she’s also a very logical thinker, and intelligent enough that she’s fairly good at spotting lies, and she hates lies more than anything else.

One of Enna’s greatest joys is freedom. She hates the idea of being tied down to anything, wanting to simply act when she wants, where she wants, however she wants, and actively will chafe or rebel against anything trying to keep her from doing what she pleases. Open rebellion usually takes the form of simply… ignoring any rules she dislikes, doing whatever she pleases anyway.

However, despite that, Enna is not a bad person, nor a rule-breaker for the sake of breaking rules. Generally, she’s willing to endure rules as long as she can understand the purpose behind them, but when she doesn’t understand or think there’s a point to the rules, she’ll ignore them.

She also has a craving for novelty. Saving the world, she likes seeing new things, meeting new people, seeing new cultures. One of her goals in life is to try local specialty food from every country in the world. She loves partaking in festivals, parties, and fun the world over, loving the human connection that comes in such festivities.

On a more surface level, she likes to act like a bird. Originally, this was because she was trying to fit in on Corvus, so she thought she should act like a crow. This… didn’t work, obviously, for so many reasons, but it eventually became a habit. She’s prone to puffing up her cloak when distressed like a bird puffs up its feathers, making cawing noises as filler noise in conversation, or flapping her cloak like wings when she’s excited.

Her moral core is also… rather strong, also. Though she is prone to taking things that aren’t hers, she is also vehemently opposed to stealing, and tends to return things once it’s clear that they already belong to someone, though sadly. She doesn’t hold grudges, but she also doesn’t just forget things if they haven’t been apologized for or made right. She will fight evil wherever she sees it, even if it doesn’t concern her, because it’s not right to leave someone suffering- In her mind, if you have the power to help someone but choose not to, then you are equally guilty of that person’s suffering.

She doesn’t deal in the abstract well, preferring the concrete, the things she can understand easier. She can’t understand things that are too vague or too far from her own view. She doesn’t know how to solve systemic problems, so problems more complicated than ‘punch the evil person in charge’.... Generally get boiled down to punching an evil person in charge. She can encourage people to fight back, she can recognize injustice, but she really only can do simple, concrete things like that. She’ll almost always act on first instinct, but her first instinct tends to be pretty good, so this works out for her.

Her view on herself is almost as eccentric as she herself is. She knows she’s weird, and tends to assume people won’t understand her, to the point where she gets surprised and confused when people she doesn’t know agree with her. (Crew is different, because she knows her crew trusts her, but random people? Weird.) She tends to go around wearing what amounts to a swimsuit under her cloak, both because she finds herself attractive and likes showing off, and because due to her role and world, she actually is known for needing to take a swim at a moment’s notice. That said, that’s still unusual, she just finds it comfortable.

CRAU developments: N/A

Key themes: Doing what’s right because you can: Enna, for all her secret princess backstory, for all her weirdness, and all her plot, isn’t really anyone special. She does not have a magical aptitude towards world-saving. All that sets her apart is the fact that when she heard someone had to save the world, she decided that she was someone, so she might as well. She doesn’t expect any reward, nor does she want one. If you can do the right thing, you should, and that’s one of the cores of who she is.

Family is who you love, not who you’re born to: A more minor theme is who you consider family. Enna’s family is the parents who raised her, not the ones she was born to. Blood relations don’t matter in the slightest, for better or for worse. What matters is who you care about, and who cares about you.

Even if you can’t make yourself understood, keep trying to communicate: Enna has immense trouble communicating with people. Because her way of interacting with, and even perceiving the world are so foreign to most people, it makes it difficult for her to express herself in words. She has almost given up on being understood, but she still continues to try, to do what she can and reach mutual understanding with others.

Main Motivation: Enna’s strongest motivation, ultimately, is to do good. Her other motivations, such as novelty, treasure, and shiny things all kick in when there’s no real moral situations happening in the immediate sense. But doing the right thing supercedes all of her other motivations- She will endeavor to help people, to do whatever she can for other people to alleviate their pain or worries.

Skills: Enna is a skilled sailor, and ship captain, able to handle a ship, and keep her head and command others in times of crisis .She’s rather proficient, though not supernaturally so, with daggers and throwing knives, though less for fighting purposes and more for quick cutting of ropes while shipboard.

Her main power is to attract treasure. Originally, this was believed to be due to Corvus- The nature of a crow is to collect shiny things. In truth, it’s the power of Draco, of a dragon to amass its hoard. Enna has a sense, that she just can magically sense treasure nearby. She tries to explain this sense as though she can ‘hear’ treasure, but it isn’t quite right, frustrating her with her inability to express it. Noticeably, she cannot turn this sense off, but it stops alerting her about treasure once it is in her possession. On top of this, fortune and coincidence seems to conspire to bring these treasures to her- They might fall out of someone’s pocket and into Enna’s path, or a storm might unearth a bit of buried treasure before she passes by.

However, the catch to this power is that it only applies to what Enna thinks of as treasure. And what Enna perceives as treasure is not necessarily material value. Enna’s perception of treasure basically correlates entirely to shininess. A worthless glass bauble is ‘treasure’, while a huge stack of paper cash is not. What is ‘treasure’ to Enna isn’t based on material value, rather, her magpie-like sense of love of shiny things. This also means that no matter how much she treasures other things, they do not count for the sense. She loves her friends dearly, but she considers them ‘friends’ instead of ‘treasure’, and so it doesn’t count.

Her other power is based on the Stars she has been collecting. Using the power of the Corona Australis and Corona Borealis, the Crowns, she is able to command the power of the spirits corresponding to the Stars she has collected. Essentially, she can use a wide variety of powers depending on the spirit, such as flight or super strength, or she can just summon the spirit and grant it a temporary physical form. The Corona Australis lets her use the spirits’ powers as her own, while the Corona Borealis lets her use the powers externally, applying it to objects or summoning spirits. However, she requires the Crowns and the respective Stars before she can use the powers, so they generally won’t be used.

Item: Her cloak. It was made by her parents in traditional Corvus style, it has many slots in it to hold throwing knives, and it’s surprisingly durable and incredibly warm and resistant to the elements.

Sample: Toplevel in the TDM!

Notes: Though Enna’s world doesn’t have a name or a diagnosis or anything of the sort, Enna is intended to be fairly autistic, hence the weirdness and hyperfocusing on treasure. But despite that, I do want to stress that she is, in fact, an adult.